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I design narrative structure, write dialogue, and build game worlds that are consistent, engaging, and ready to implement. 


Narrative Design 

I design narrative structure to support gameplay and translate smoothly into production.

  • Quests & quest chains (main story and side content)

  • Branching and player choices (impact, consequences, world reactivity)

  • Pacing & rhythm (when to push emotions, when to give space)

  • Scene and scenario design (character motivation, conflicts, goals)

  • Design integration (events, triggers, rewards, level flow)

  • Team-ready documentation (quest logic, states, conditions, clear notes)

Game Writing 

I write text that feels natural, matches the game's tone, and works across UI, voiceover, and moment-to-moment gameplay.

  • Dialogue (NPCs, party banter, reactions to player choices)

  • Barks (short lines for combat, exploration, and interactions)

  • VO scripts (clean production formatting, actor notes)

  • UI text (tutorials, quest log, hints, system messages)

  • Item & ability descriptions (clear, flavorful, functional)

  • Tone & consistency pass (unifying style across the whole game)

Worldbuilding 

I build worlds that feel believable, follow clear rules, and give the design team room to create content.

  • Lore & setting bible (core pillars of the world and its rules)

  • Factions, cultures, power dynamics (who wants what — and why)

  • History and conflicts (fuel for quests and content)

  • Geography & locations (connecting places to story and gameplay)

  • Naming & language (consistent names, terminology, tone)

  • Continuity and consistency (so the world doesn't "fall apart" during development)

Available for: indie teams and small/mid studios • remote collaboration • freelance 


Selected Work 

Quest / Quest Chain – structure, branching, choice consequences
Dialogue / VO Script – dialogue + VO formatting
Worldbuilding / Lore Bible – setting, factions, world rules 

Need help with your game's story? 

Message me and we'll discuss your project, scope, and timeline.