Hi, I'm David Mato, Narrative Designer, Game Writer, and Worldbuilder.
I design narrative systems, write dialogue, and create game worlds that support gameplay, provide real player agency, and are ready for production.
Narrative Design

Narrative design connects story, systems, and gameplay. I create interactive storytelling structures and narrative systems that work for both players and development teams.
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Quest & quest chain design (main storyline and side content within a cohesive game narrative)
Branching structures and player choice (meaningful consequences, reactivity, player agency)
Narrative pacing & emotional rhythm (balancing tension, exploration, and payoff)
Scene and situation design (character motivations, conflicts, objectives)
Integration with game design (events, triggers, rewards, level flow, systemic narrative alignment)
Production documentation (quest logic, states, conditions, clear narrative documentation for teams)
Game Writing

Game writing is the practical layer of interactive storytelling text that works seamlessly within gameplay, UI, and voice production.
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Dialogue writing (NPCs, branching dialogue, party banter, reactive lines)
Combat & exploration barks (situational responses tied to gameplay systems)
VO scripts (production-ready formatting with actor notes)
UI text (tutorials, quest logs, hints, system messages)
Item & ability descriptions (clarity, tone, flavour + function)
Tone & consistency pass (unified narrative voice across the project)
Worldbuilding

Worldbuilding forms the foundation of strong narrative design. I develop believable fictional universes with internal logic that support both storytelling and gameplay systems.
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Lore & setting bible (core pillars and worldbuilding framework)
Factions, cultures, and power structures (motivations, conflicts, political dynamics)
History & major events (material for quest design and content development)
Geography & locations (environmental storytelling aligned with level design)
Naming systems & terminology (linguistic consistency and tone)
Continuity & narrative consistency (maintaining cohesion during production)
Available for collaboration as a Narrative Designer, Worldbuilder, or Game Writer:
Indie teams • Small to mid-size studios • Remote • Freelance • Narrative systems consulting
Selected Work
Quest / Quest Chain – structure, branching, choice consequences
Dialogue / VO Script – dialogue + VO formatting
Worldbuilding / Lore Bible – setting, factions, world rules
Need narrative design, game writing, or worldbuilding for your game project?
Get in touch and we'll discuss your project, scope, production constraints, and how narrative systems can support your gameplay vision.

