I design narrative structure, write dialogue, and build game worlds that are consistent, engaging, and ready to implement.
Narrative Design

I design narrative structure to support gameplay and translate smoothly into production.
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Quests & quest chains (main story and side content)
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Branching and player choices (impact, consequences, world reactivity)
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Pacing & rhythm (when to push emotions, when to give space)
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Scene and scenario design (character motivation, conflicts, goals)
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Design integration (events, triggers, rewards, level flow)
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Team-ready documentation (quest logic, states, conditions, clear notes)
Game Writing

I write text that feels natural, matches the game's tone, and works across UI, voiceover, and moment-to-moment gameplay.
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Dialogue (NPCs, party banter, reactions to player choices)
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Barks (short lines for combat, exploration, and interactions)
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VO scripts (clean production formatting, actor notes)
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UI text (tutorials, quest log, hints, system messages)
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Item & ability descriptions (clear, flavorful, functional)
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Tone & consistency pass (unifying style across the whole game)
Worldbuilding

I build worlds that feel believable, follow clear rules, and give the design team room to create content.
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Lore & setting bible (core pillars of the world and its rules)
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Factions, cultures, power dynamics (who wants what — and why)
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History and conflicts (fuel for quests and content)
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Geography & locations (connecting places to story and gameplay)
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Naming & language (consistent names, terminology, tone)
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Continuity and consistency (so the world doesn't "fall apart" during development)
Available for: indie teams and small/mid studios • remote collaboration • freelance
Selected Work
Quest / Quest Chain – structure, branching, choice consequences
Dialogue / VO Script – dialogue + VO formatting
Worldbuilding / Lore Bible – setting, factions, world rules
Need help with your game's story?
Message me and we'll discuss your project, scope, and timeline.

