Services
I provide production-ready deliverables for Narrative Design, Worldbuilding, and Game Writing from initial concepts and systemic design to implementation-ready documentation for game development.
World Bible
For creating a new IP or expanding and reworking an existing game world.
Contents: world pillars, world rules, factions, locations, conflicts, thematic direction, and the narrative framework.
Deliverables: a structured World Bible in OneNote, PDF documentation, an optional HTML export with preserved structure and easy navigation, and a Quick Reference document for the development team.
Narrative Review & Consistency Pass
For projects where the content already exists, but the narrative structure lacks consistency or requires refinement.
Contents: review of tone consistency, continuity, logical inconsistencies, pacing, redundancy, player agency, and the consequences of player choices.
Deliverables: annotated feedback, actionable recommendations for improvement, and a structured list of priorities.
Quest Pack (Main & Side Quests)
For designing main and side quests ready for implementation within Quest Design and Narrative Systems.
Contents: quest chains, branching paths, states, conditions, fail states, player choice consequences, and world reactivity.
Deliverables: Quest Design documentation (PDF or HTML export), implementation spreadsheets (Google Sheets / Excel), and a quest logic overview (tags, naming conventions, and a consistent structure).
Optional: If your team uses a data-driven workflow, I can also provide a YAML structure prepared for implementation and optimized for Visual Studio Code.
Narrative System Blueprint
For designing narrative systems that connect story, gameplay, and player choices.
Contents: world and narrative reactivity, player choice consequences, reputation systems, quest gating, and the integration of Narrative Design with gameplay mechanics.
Deliverables: a Narrative System Blueprint, practical implementation examples, and recommendations for implementation and production workflow.
Dialogue & VO Pack
For designing dialogue and Voice Over scripts ready for implementation and voice-over production.
Contents: NPC dialogue, branching dialogue, barks, systemic reactions, and dialogue that responds to player choices.
Deliverables: production-ready Voice Over documentation (PDF or HTML export) and export to CSV or implementation spreadsheets based on the project's pipeline.
Optional: A technically structured version in YAML or Markdown, prepared for Git and data-driven workflows.
What You'll Receive
Production-ready documentation (PDF)
Optional HTML export with structured navigation
Implementation spreadsheets (Google Sheets / Excel)
CSV exports for dialogue implementation
Optional YAML / Markdown source files for Git and data-driven workflows
Consistent terminology, tagging, and development notes
Content ready for handoff to Design, Scripting, and Voice Over teams
How I Work
Project scope & goals (introductory call and project materials)
Definition of deliverable structure
Draft → feedback → iteration
Narrative QA (consistency, logic, and continuity review)
Final handoff to the development team
Typical requests
We have a game world, but we need quest design and systemic reactivity.
We have a playable prototype, but we're missing dialogue, Game Writing, and Narrative Design.
The story works, but the pacing, structure, or continuity need refinement.
We need a World Bible to align the entire development team.
Looking to strengthen your project's Narrative Design, Worldbuilding, or Game Writing? Get in touch, and we'll discuss your project scope, timeline, and the deliverables that best fit your production workflow.

