en

Game Stories That Work

Hi, I'm David Mato, a Narrative Designer, Game Writer, and Worldbuilder. I design narrative systems, write dialogue, and create game worlds that support gameplay, give players meaningful agency, and are ready for production.


Narrative Design 

Narrative Design connects story, gameplay, and game systems. I design interactive experiences and narrative systems that support development, create meaningful player experiences, and integrate seamlessly into the production pipeline.

  • Quest Design (main quests, side content, and quest chains)

  • Player Agency & Branching (branching paths, choice consequences, and world reactivity)

  • Pacing & Narrative Flow (pacing, rhythm, and emotional progression)

  • Scene & Dramatic Structure Design (character motivation, conflicts, and key narrative moments)

  • Game Design Integration (events, triggers, rewards, and systemic narrative integration)

  • Production Documentation (quest logic, states, conditions, and implementation-ready documentation)

Game Writing 

Game Writing is the practical side of interactive storytelling. I create text that works naturally within gameplay, user interfaces, and voice-over production.

  • Dialogue (NPC dialogue, branching dialogue, party banter, and reactive responses)

  • Barks (combat barks, exploration lines, and situational reactions)

  • Voice Over Scripts (production-ready scripts for voice recording)

  • UI Text (tutorials, quest logs, and system messages)

  • Item & Ability Descriptions (combining lore with clear gameplay readability)

  • Tone & Consistency Review (maintaining a consistent narrative voice across the entire project)

Worldbuilding 

Worldbuilding forms the foundation of every believable game world. I create consistent fictional universes that support Narrative Design, gameplay, and long-term project development.

  • Lore & Setting Bible (worldbuilding framework, world rules, and core pillars of the setting)

  • Factions, Cultures & Power Structures (motivations, conflicts, and relationships between groups)

  • History & Conflicts (foundations for Quest Design, Narrative Design, and future content)

  • Geography & Locations (environmental storytelling and integration with Level Design)

  • Naming & Terminology (naming conventions, language, and world consistency)

  • Continuity & Consistency (maintaining a coherent world throughout development)

David Mato is a Narrative Designer, Game Writer, and Worldbuilder based in the Czech Republic. He specializes in systemic narrative design, interactive storytelling, and production-ready documentation for video games. He collaborates with indie teams as well as small and mid-sized game studios in the Czech Republic and internationally. He is available for remote collaboration, freelance work, and consulting in narrative design, narrative systems, and worldbuilding.


Selected Work 

Quest / Quest Chain – structure, branching, choice consequences
Dialogue / VO Script – dialogue + VO formatting
Worldbuilding / Lore Bible – setting, factions, world rules 

Looking for a Narrative Designer for your game project? Let's create a story that supports gameplay, aligns with your production goals, and delivers a meaningful player experience. Get in touch, and let's discuss your project, the scope of collaboration, and how narrative systems can strengthen your game.