FAQ

 What type of games or projects benefit the most from narrative design? 

Narrative design brings the most value to projects where story, worldbuilding, and player choice play a meaningful role. This typically includes RPGs, adventure games, story-driven indie titles, TTRPG projects, or any game built around strong lore and factions.

If it is important to you that players understand why they are doing something, who they can trust, and how their decisions affect the world, narrative design helps turn a good idea into a consistent player experience.

What is the difference between a screenwriter, a game writer, and a narrative designer?

A screenwriter focuses on crafting a linear story, typically for film, television, or other fixed storytelling formats.

A game writer creates the in-game text: dialogue, quests, item descriptions, codex entries, and lore.

A narrative designer works on a strategic level. They design how the story functions within an interactive system how it branches, how it responds to player decisions, how it connects to gameplay mechanics, and how it supports the overall player experience.

In simple terms:
A screenwriter writes a story.
A game writer writes the text.
A narrative designer designs the storytelling system.

How do I know if my project needs narrative design?

A project usually benefits from narrative design when:

  • the story becomes difficult to manage or inconsistent

  • quests feel disconnected from the world

  • characters lack clear motivations

  • player choices have little or no meaningful impact

  • the world feels generic or fragmented

Narrative design helps give a project structure, consistency, and direction. The result is less content rework, faster decision-making, and a stronger player experience. It's not just about improving dialogue it's about ensuring the entire storytelling framework supports the gameplay experience.

What can you help me with as a Narrative Designer / Game Writer / Worldbuilder? 

I'll help you design stories, quests, dialogue, characters, lore, and the overall narrative structure so they work both in gameplay and production. Whether you're building a world from scratch, expanding existing content, or looking to give your project a clear direction, my goal isn't to deliver just another document it's to create practical narrative foundations that help your team actually finish the game.

At what stage of the project is it worth bringing you in? 

The earlier narrative design is involved, the better. I can help shape the core concept, define the foundations of your world, and establish a clear narrative direction before costly reworks become necessary.

That said, I can also join a project already in production. Whether you need a story review, dialogue rewrites, additional quest content, a more consistent narrative voice, or support getting a struggling project back on track, I can help bring structure and clarity to the process.

What Does the First Step of Working Together Look Like?

We start with a short, no-obligation call where we'll discuss your project, goals, and current challenges.

Based on that conversation, I'll propose a clear approach, define the scope of work, and outline the expected deliverables. If we feel we're a good fit, we'll move forward and get started.

Do you deliver only texts, or also structure and systems? 

Both. Besides the writing itself (quests, dialogues, lore), I focus on how narrative works inside the game: quest structure, branching, meaningful consequences, pacing, clear player goals, and integration with gameplay systems. The outcome isn't documentation for its own sake, but practical narrative assets that can be implemented, iterated on, and used throughout development.

How much does it cost and how fast can you deliver?

Pricing and timelines depend on the scope of the work, including the number of quests, dialogue volume, branching complexity, and the current stage of development.

After an initial consultation, I'll propose a suitable scope of work, estimated delivery timelines, and the most effective way for us to collaborate. You'll also receive a realistic production schedule, so your team knows exactly what will be delivered and when.

Do you also provide documentation for the team?

Yes. I create clear, production-ready narrative documentation that remains useful throughout development and can be easily used by designers, programmers, producers, and external collaborators.

This typically includes quest logic, dialogue trees, lore bibles, character summaries, tone-of-voice guidelines, and handoff documentation prepared for implementation.

Why hire you instead of using AI?

AI is a powerful tool for brainstorming, generating alternatives, and creating early drafts. What it doesn't know is your project, your team, your production constraints, or your long-term goals.

My role is to provide consistency across the world, narrative, and player experience, design meaningful consequences for player choices, maintain narrative continuity, and help identify what truly adds value to the project.

The difference isn't whether AI is used or not. The difference is that the final decisions, direction, and responsibility come from someone who understands the project's goals and is accountable for the outcome.

In what formats do you deliver your work?

Důležitější než formát je, aby výstupy zapadly do způsobu práce vašeho týmu: PDF, HTML export, Markdown, YAML, tabulky (Sheets/Excel/CSV) a exporty připravené pro implementaci. Když je potřeba, dodám i strukturu pojmenování, tagování a jednoduchá pravidla, aby se v tom tým neztratil.