FAQ
What can you help me with as a Narrative Designer / Game Writer / Worldbuilder?
I can help you design story, quests, dialogue, characters, lore, and the overall narrative structure in a way that works for both gameplay and production. Whether you need to build a world from scratch, expand existing content, or bring order to narrative chaos, I'll deliver solutions that can go straight into the game.
At what stage of the project is it worth bringing you in?
Ideally as early as possible even from the initial idea. I can help shape the concept, the core of the world, and the narrative direction in a way that's production-friendly and won't get expensive to rebuild later. That said, I can also jump in mid-production: for story revisions, dialogue rewrites, adding missing content, tightening consistency or as a narrative rescue when the project starts falling apart.
Do you deliver only texts, or also structure and systems?
Both. Besides the writing itself (quests, dialogues, lore), I focus on how narrative works inside the game: quest structure, branching, meaningful consequences, pacing, clear player goals, and integration with gameplay systems. The result isn't just nice text in a document it's content designed to be implemented.
How much does it cost and how fast can you deliver?
Pricing and timelines depend on the scope meaning the number of quests, dialogue length, branching complexity and on what stage the project is currently in. However, I can propose a clear package with a fixed price, or an ongoing collaboration. I'll also provide a realistic schedule so the team knows exactly what they'll get and when.
Do you also provide documentation for the team?
Yes. I create clean, structured narrative documentation that's readable for designers, programmers, and production and stays useful long-term. Typical deliverables include quest logic, dialogue trees, lore bible, character summaries, tone-of-voice guidelines, and solid handoff materials for implementation.
Why hire you instead of using AI?
AI is a great tool for brainstorming and quick variations, but it doesn't replace functional narrative design for a specific game. I provide consistency of tone and world rules, meaningful choice design, strong quest structure, and real collaboration with the team so the result fits the scope, production reality, and player experience, not just a generic output.
In what formats do you deliver your work?
I adapt to your team's pipeline: PDF, HTML export, Markdown, YAML, implementation tables (Sheets/Excel/CSV) and exports prepared for implementation.
If needed, I can also provide naming conventions, tagging structure, and simple rules to keep everything clear and easy to maintain.

