Portfolio
This is based on my world concept design, prepared for real implementation. The information presented here has been slightly adjusted so it doesn't reveal anything essential.
This sample represents a conceptual quest chain set in a dark sci-fi world. The player receives a mission from a mysterious mentor, explores an abandoned ruin, and faces decisions that significantly affect the story's ending.
Quest: Call of the Forgotten : The player meets Kal'rix, the Archivist of History. The initial task begins: search for the legendary "Crystal of Minds" in the ruined city of Roar.
Opening dialogue: Kal'rix shares fragments about the collapse of intelligence and provides the player with a map leading into the ruins.
Choice A: The player shows interest in the truth → Kal'rix advises them to enter the ruins of Roar carefully, where hidden evidence awaits.
Choice B: The player wants to help the community → Kal'rix offers an alternative route through a safer zone, but warns that information there will be limited.
Exploring the Ruins of Roar: The player searches through the collapsed structure and finds two paths:
Choice C: Enter a machine-filled laboratory → the player finds an oscillating crystal of intelligence, but awakens the Guardian (an alien sentinel).
Choice D: Follow a petrified guide → it leads them to the Temple of the Circle of Warmth, where the player can obtain a religious artifact and valuable information.
The Decision About the Crystal: The player confronts the key discovery and must decide what to do with the intelligence crystal:
Choice E: Bring the crystal to Gulhotti (leader of the Metal Guild) → the player gains a material reward, but its use will accelerate the collapse of the population's mind.
Choice F: Gift the crystal to Serrahi (a spiritual leader) → improves the chances of preserving survivors' memories, but risks conflict with technological forces.
Outcome: The consequences manifest in both the biosphere and society. If the player chooses E, mining expands and the world grows stronger in the short term but stagnates faster. Choice F brings communal hope, but technocrats deploy troops. Each path highlights the conflict between preserving knowledge and the price intelligence must pay for its growth.
Dialogue / VO Script
The following sample simulates a dialogue (voice-over script) between the player and the mysterious Archivist of Forgetting. The player is offered two choices that shape the Archivist's responses.
Scene: The player enters a burning library. In the shadows sits Kal'rix, leaning against a bookshelf packed with ancient codices.
Kal'rix (in a deep voice): "Someone finally came. I knew that sooner or later, a curious mind would step inside. What do you seek, researcher?"
Player (choice):
A) "The truth about the fall of civilization."
B) "A light that could save what little intelligence we have left."
Kal'rix:
(if player chooses A)
"Truth is a mirror many prefer to shatter on purpose. No path to it is easy. If you wish, I will show you the writings that preserve the light of my memory."(if player chooses B)
"The light is fading, and people fear that. Yet truth pulses through the heart with every backlash it suffers. Weigh your steps, and learn to accept what cannot be changed."
(In the background, fire crackles. A low hum of electronics can be heard. Kal'rix gestures toward a table filled with historical databanks.)
Kal'rix: "Choose, young adept: pursue knowledge or save what remains."
Player (choice):
A) "I will ignite the last fire of knowledge."
B) "I will limit my mission to protecting the survivors."
Kal'rix:
(final line changes based on choice)
"May your path be fierce and blinding, or calm and illuminating. At the end of both awaits a crisis—the only difference is the angle from which you see it."
Worldbuilding / Lore Bible
The dark world of Evolution is a post-civilization sci-fi setting built around the motif of the decline of intelligence. Its reality is defined by the core premise: "Intelligence exists only thanks to a foreign substance." The world is slowly destroyed by degeneration, shaped by a dark, melancholic tone. Below is a brief summary of the key aspects of the setting:
Genre and premise: Post-catastrophic sci-fi. The world is inhabited by races that evolved long after the fall of the First Race, whose intelligence collapsed. Every use of the foreign substance accelerates the world's breakdown.
Frakce:
Guild of the Metal Heart: A technocratic association of engineers and builders. They mine the substance in deep shafts. Led by the architect Gulhotti, who sees civilization as a product and promotes industrial expansion.
Circle of Warmth: A secret cult-movement that worships the "Mother of Warmth." Its leader Serrahi embraces the substance as a sacrament and nurtures hope of saving fragments of knowledge.
Archivists of Forgetting: An order of history's enforcers. Among them stands Kal'Rix, the chief curator, who conceals records of civilization's extinction. The Archivists promote an officially approved version of history while secretly protecting the last sparks of truth.
Core rules of the world:
The Substance: A rare material that generates intelligence. Long-term use and mining leads to the collapse of civilization due to the depletion of the source.
Likmut: An illegal drug that boosts mental abilities, but with prolonged use it stops working—and instead drives the user into degeneration. It is widespread among the desperate who try to grasp the last shards of knowledge.
Ruins and technology: The ancient architects built a vast and simple infrastructure, now mostly abandoned. Ruins act as time mirrors, allowing glimpses into past eras, but activating them is dangerous and worsens the collapse of intelligence.
The motif of intelligence: In every ritual or sacred hall echoes the question: what is the purpose of preserving reason, when its very existence means a slow fading into darkness?
This brief Lore Bible summarizes the setting that forms the foundation of the world of Evolution (without revealing major plot twists), and illustrates the style of the worldbuilding: dark, reflective, and focused on the conflict between knowledge and its cost.

