Services
I deliver practical narrative assets and production-ready game writing from early concepts to implementation documentation.
Lore Bible (World Bible)
For new IPs or a full world rework.
Includes: world pillars, rules of reality, factions, locations, conflicts.
Deliverables: OneNote knowledge base + PDF version + optional HTML export (to preserve structure and fast navigation) + a quick reference for the team.
Narrative Review & Consistency Pass
When the content exists, but it doesn't hold together.
Includes: tone alignment, continuity, logic gaps, pacing, redundancy.
Deliverables: annotated feedback + concrete edit suggestions + a checklist.
Quest Pack (Main + Side Content)
A quest bundle ready for implementation.
Includes: quest chains, states, conditions, fail states, player choice consequences.
Deliverables: quest design document (PDF / HTML export) + implementation tables (Sheets / Excel) + clearly structured logic (including tags and consistent naming).
Narrative System Blueprint
When you need to define how the story works as a system.
Includes: reactivity structure, consequences, reputation, quest gating.
Deliverables: system outline + usage examples + team-facing recommendations.
Dialogue & VO Pack
Dialogues and VO scripts in a production format.
Includes: NPC dialogues, branching, barks, system/choice reactions.
Deliverables: VO-ready documents (PDF / HTML export) + export to CSV / tables (if your pipeline supports it).
What you get
- Optional HTML export (OneNote structure, quick navigation)
- Implementation tables (Sheets / Excel)
- CSV exports for dialogue data (if your pipeline supports it)
- YAML/Markdown deliverables (for Git / data-driven workflows)
- Consistent naming, tagging, and notes for the team
- Content ready to hand off (design / scripting / VO recording)
How I work
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Scope & goals (quick call + game references)
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Deliverable structure (what exactly I will deliver)
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Draft → feedback → iteration
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Self-check & QA (consistency, logic, dependencies)
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Final delivery + team handover
Typical requests
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We have a world and we need quests and reactivity.
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We have a playable prototype we're missing text and dialogue.
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The story works, but pacing is broken.
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We need a lore bible for the whole team.

