Services

I deliver practical narrative assets and production-ready game writing from early concepts to implementation documentation.


Lore Bible (World Bible)

For new IPs or a full world rework.
Includes: world pillars, rules of reality, factions, locations, conflicts.
Deliverables: 
OneNote knowledge base + PDF version + optional HTML export (to preserve structure and fast navigation) + a quick reference for the team.

If needed, I can also provide a Markdown version for wiki/Git workflows. 

Narrative Review & Consistency Pass

When the content exists, but it doesn't hold together.
Includes: tone alignment, continuity, logic gaps, pacing, redundancy.
Deliverables: annotated feedback + concrete edit suggestions + a checklist.

Quest Pack (Main + Side Content)

A quest bundle ready for implementation.
Includes: quest chains, states, conditions, fail states, player choice consequences.
Deliverables: 
quest design document (PDF / HTML export) + implementation tables (Sheets / Excel) + clearly structured logic (including tags and consistent naming).

If the team uses a data-driven workflow, I can also deliver a YAML structure (VS Code-friendly) prepared for implementation.

Narrative System Blueprint

When you need to define how the story works as a system.
Includes: reactivity structure, consequences, reputation, quest gating.
Deliverables: system outline + usage examples + team-facing recommendations.

Dialogue & VO Pack

Dialogues and VO scripts in a production format.
Includes: NPC dialogues, branching, barks, system/choice reactions.
Deliverables: 
VO-ready documents (PDF / HTML export) + export to CSV / tables (if your pipeline supports it).

If needed, I can also provide a clean YAML/Markdown version for implementation and version control. 

What you get

  • Production documents (PDF)

  • Optional HTML export (OneNote structure, quick navigation)
  • Implementation tables (Sheets / Excel)
  • CSV exports for dialogue data (if your pipeline supports it)
  • YAML/Markdown deliverables (for Git / data-driven workflows)
  • Consistent naming, tagging, and notes for the team
  • Content ready to hand off (design / scripting / VO recording)

How I work

  • Scope & goals (quick call + game references)

  • Deliverable structure (what exactly I will deliver)

  • Draft → feedback → iteration

  • Self-check & QA (consistency, logic, dependencies)

  • Final delivery + team handover

Typical requests

  • We have a world and we need quests and reactivity.

  • We have a playable prototype we're missing text and dialogue.

  • The story works, but pacing is broken.

  • We need a lore bible for the whole team.

Ready to create story-driven content that actually ships? Message me and we'll go over the scope, timeline, and the best delivery format for your team.